
20games
2apps
0ads, ever
Our promise, in every StackForge game
No ads. Ever.
- No banners
- No videos between levels
- No watching ads for rewards
- No advertising code in any app
Our games pay for themselves with optional unlocks, never with your attention.
We never sell your data.
Not to advertisers, not to data brokers, not to anyone.
We don’t track you.
Nothing in our apps follows you across other apps or websites.
No third-party analytics.
Our games carry no outside analytics, attribution or tracking code.
No cookies. Not even here.
This website sets no cookies at all, and never measures you as an individual.
No account needed.
Every game plays without signing up. An account is optional: it carries the Play Pass between games, and cloud saves in the games that have them.
Pay once, own it.
$4.99 unlocks a game for good. A subscription is only ever an option.
Available now.
Every one is free to start. Tap a badge to download, or the art to see how it plays.

Live

Live
Fitness & Self-Tracking · iPhone & Android
PlateStack
Food, workouts, habits, editable plans, and a data-aware Coach.

Live

Live
Arcade Game · iPhone & Android
Tenward
Drag touching tiles that add to exactly ten. Nothing refills the board — every clear is headroom you keep.

Live

Live

Live
Arcade Game · iPhone & Android
Corebreak
Fire a stream of ricocheting marbles, break the numbered blocks before they cross the line, and see how deep you can get.

Live
Arcade Game · Android
Glowtide
A one-thumb trick-shot game above a lantern festival: bank off the posts and strike the Windkite.

Live
Arcade Game · iPhone & Android
Ionstorm
Move with one thumb, auto-fire wild weapons, and survive the living storm.

Live
Arcade Game · iPhone & Android
Massward
Absorb the small, outrun the big, and hold your nerve when the Apex arrives.

Live
Puzzle Game · iPhone & Android
Orbitfall
Space golf with real gravity. Read the curve, trust the flick, and find the wormhole.

Live
Arcade Game · iPhone & Android
Starward
Fling, merge, shift the orbit—and trigger a Supernova when two Quasars meet.

Live
Puzzle Game · iPhone & Android
Sumward
Build a hand of numbers, find the pattern hiding in it, and watch the score get out of hand.

Live
Arcade Game · iPhone & Android
Ward
A defense without guns. Drag gravity wells to bend every attacker into the sun — you never fire a shot.

Live
Puzzle Game · iPhone & Android
Hexloom
A calm hex-stack puzzle where matching colors weave together automatically.

Live
Puzzle Game · Android
Twinlatch
A picture logic puzzle with a rule of its own: twin clues that span two rows.

Live
Puzzle Game · iPhone & Android
Wordward
The daily word ladder. Step a START word to a TARGET word one letter at a time — every rung a real word.

Live
Puzzle Game · Android
Quarterfill
A sequence-planning puzzle: every level shows its whole piece sequence, and the board is four quarters.

Live

Live
Puzzle Game · Android
Lightyard
A real-time switchyard puzzle: stamp each pulse at its gates in order, and send it home before the line jams.

Live
Puzzle Game · iPhone & Android
Decant
A luminous color-sort puzzle with satisfying glass pours, 180 checked boards, and a fresh free Daily. No ads, ever.

Live
Puzzle Game · Android
Sixfold
A gem puzzle on a turning board: every third placement, the outer ring turns one step.
We rebuild what does not earn its place.
Tenward once produced 900 daily runs without a single loss. It was technically functional and not much of a game, so we deleted the refill rule and rebuilt it around a rising floor.
Prove the puzzle.Orbitfall, Quarterfill and Twinlatch don't ship a level a solver hasn't proved.
Protect the play.No ads, ever. No energy timers or paid random rewards either.
Keep the first minute clear.The interesting decision should arrive before the tutorial lecture.
Still on the workbench.
These are real projects, but they are not live yet.
Play first. Pay only if it earns it.
Every StackForge game starts free. Own one outright for $4.99, or get Pro in all 20 games plus One Good Thing with Play Pass for $2.99/month or $14.99/year.
