← Corebreak

Game Guide

Corebreak — complete guide

The full breakdown: mid-run perks, the permanent upgrade tree, how the Idle Rift system works, mutators, and the build strategies that scale deepest.

Overview

How it works

Break blocks

Fire balls upward to destroy layers of core strata. Each ball bounces between the walls and the blocks above. Clear rows to prevent the strata from pushing too low.

Collect cores

Broken strata drop cores. Cores are your run currency and long-term meta currency — spend them mid-run for power-ups and bank them between runs for permanent upgrades.

Forge

The Forge lets you combine cores into higher-tier resources. Forging unlocks deeper upgrades and scales your ceiling run-over-run. It's the engine of permanent progress.

Survive

If strata reach the floor the run ends. The deeper you go, the faster strata descend. Upgrade your ball count, damage, and speed to stay ahead of the pressure.


Mid-run

Seven run perks

Run perks are offered during play — typically after clearing a layer or reaching a milestone. They last only for the current run. Each perk stacks with the others.

●●●

Volley

Offense

Fire 3 extra balls per volley. Multiplies your clearing speed immediately. Best taken early — more balls means more cores per layer, which compounds across the rest of the run.

Power Core

Offense

+1 damage per ball hit. Stacks with your permanent HONED TIPS upgrade. A second Power Core doubles the bonus. Mandatory on deeper runs where block HP scales up.

Blast Radius

Offense

Each ball hit also damages adjacent blocks with splash. Useful on wide, uniform layers — not as strong on sparse or scattered strata where balls already route between blocks.

Lucky Strike

Luck

+15% chance for any hit to deal 3× damage. Great floor; high ceiling. Late in a run with many balls in play, Lucky Strike proc rate makes it effectively a persistent damage multiplier.

Aim Rig

Utility

Extended trajectory preview — shows the full bounce path of each ball before launch. Precision pick. Transforms into a significant advantage on narrow columns and ricochet angles.

Pushback

Defense

Shoves strata up 3 rows when triggered. Take it when you're close to the floor and need breathing room. Combining with SEISMIC ECHO (permanent) adds rows on top of the push.

Chain Reaction

Offense

+12% chance a block breaks triggers a chain that cracks its immediate neighbors. Scales well with Volley — more balls hitting more blocks means more chain procs per volley.


Between runs

Fifteen permanent upgrades

Permanent upgrades persist across every run. Tier 1 is free-to-play accessible. Tiers 2 and 3 unlock with Pro. Costs shown are base — each level within a node increases the cost.

Tier 1 — Foundation

UpgradeMax lvlBase costEffect per level
Deep Stock 470 cores +1 starting ball
Honed Tips 3100 cores +1 base damage
Salvage 480 cores +12% cores earned per run
Core Memory 390 cores +1 run perk slot (more choices offered)
Drill Bit 385 cores +8% ball speed

Tier 2 — Advanced Pro

UpgradeMax lvlEffect per level
Reinforced 3 +1 floor row — strata must fall one extra row before ending your run
Prospector 4 +10% chance for ore blocks to appear — these drop 3× cores on break
Resonance 3 Every 10th volley automatically fires a bonus free volley
Seismic Echo 3 Pushback (run perk) shoves +1 extra row per level
Pressure Wave 3 +5% ball damage per active run perk held

Tier 3 — Endgame Pro

UpgradeMax lvlEffect per level
Streamline 3 Reduces cooldown between volleys by 12% — fire more often
Overdrive 2 Lucky Strike damage multiplier increases from 3× to 4× at lvl 1, 5× at lvl 2
Fault Line 3 Chain Reaction chains can now propagate a second time — chains of chains
Core Lens 2 Blast Radius splash damage applies to 2 additional adjacent blocks per level
Mineral Rights 3 All forge outputs yield +15% more resources per level

Upgrade priority: Max Deep Stock first (4 starting balls is a dramatic early boost), then Salvage (cores compound faster), then Honed Tips. Unlock Pro upgrades in the order: Prospector → Pressure Wave → Streamline → Overdrive.


Passive system

Idle Rift — eight upgrades

The Idle Rift is a secondary progression loop that runs while the game is closed. It generates a trickle of resources proportional to the upgrades below. Invest cores into the Rift to accelerate passive income.

UpgradeEffect
Rift Condenser Increases the base cores-per-hour rate from the Idle Rift
Fracture Vault Raises the maximum resource cap the Idle Rift can hold before overflowing
Seismic Surge Occasional burst events — the Rift spikes output for a short window at random intervals
Deep Matrix Unlocks a second resource type from the Rift (ore fragments for forging)
Resonance Tap Tapping the Rift icon manually generates a bonus burst on a 4-hour cooldown
Pressure Seal Resources don't overflow and are instead banked — removes the vault cap entirely at max level
Fault Depth Scales Rift output based on your deepest run depth — deeper runs mean richer passive income
Resonance Array Multiplies all Idle Rift output by your current total Rift Condenser levels — the final scaling node

Idle Rift order: Rift Condenser → Fracture Vault → Pressure Seal (never lose overflow again) → Deep Matrix (ore for Tier 2/3 upgrades) → Fault Depth → Resonance Array.


Run modifiers

Five mutators

Mutators are optional modifiers you can activate before starting a run. They change the rules to increase difficulty or reward. Two are free; three require Pro.

Free

Dense Strata

Blocks start with higher base HP. Strata descend the same speed but take significantly more hits to break. Favors builds with Power Core and Blast Radius already in hand.

Free

Gem Rush

Ore blocks appear at 3× the normal rate. Cores drop faster, letting you buy more run perks mid-run. A flat buff run with no additional risk — best for trying new perk combos.

Pro

Low Gravity

Balls move in slow arcs with floaty physics. Volleys take longer to resolve. Aim Rig becomes almost mandatory. Rewards patient play and precision aiming over raw ball count.

Pro

Fragile Cores

Every missed volley (no block hit) costs you one floor row. Forces precise targeting — no wasted shots. Pairs with Aim Rig for a high-skill, high-reward modifier.

Pro

Double Pickups

All core drops are doubled. Stacks with Salvage and Gem Rush. On a maxed Salvage build this modifier makes the run's core yield absurd — ideal for grinding Tier 3 upgrade costs.


Strategy

Build paths and tips

  • 01
    Deep Stock is the single best early investment. Four starting balls from Deep Stock maxed out turns your first volley into what used to be your fifth. More balls per volley means more cores per layer — and cores fund everything else.
  • 02
    Salvage + Double Pickups is the fastest path to Tier 3. Max Salvage (4 levels = +48% cores/run), activate Double Pickups, and run Gem Rush on top. The compounding makes Tier 3 node costs reachable in a fraction of the usual time.
  • 03
    Pressure Wave rewards stacking run perks. At +5% ball damage per perk, holding four perks means +20% damage before anything else. Max Core Memory for more perk offerings, and take whatever is offered — quantity matters with Pressure Wave.
  • 04
    Idle Rift pays off faster than it looks. The Rift earns while you sleep. Fracture Vault + Pressure Seal early means you never overflow — every hour you're away translates directly into upgrade progress. Treat Rift Condenser like a passive run multiplier.
  • 05
    Fragile Cores + Aim Rig is the highest-skill combo. Missed shots cost you floor rows; Aim Rig shows full trajectory. Players who can nail every volley earn bonus depth with no downside. On a Deep Stock + Drill Bit build the fast balls make each trajectory easier to read.
  • 06
    Fault Depth changes the Idle Rift meta. Once Fault Depth is maxed, deeper runs directly grow your passive income. This creates a positive loop: upgrades → deeper runs → more idle income → faster upgrades. It's the late-game engine.